Our history
Noapel S.r.l.
It is a corporate reality on the automatic entertainment market since the early 1980s, when the first cabin rooms began to establish themselves on the national scene, on the wave of success received beyond the ocean in the previous decade.
However, the company does not arise from nothing but has its roots in the know -how acquired by its founder, already engaged in the field of entertainment electronics since the end of the 1950s.
The history of the founder
Giulio Toschi was the founder and the creator of reality Noapel S.r.l.
Growing up professionally within Wurlitzer Italia, a leading company in the Juke-Box sector from the first specimens of this type of appliance, Giulio knew how to open his business vision to the most innovative aspects in the sector, going to the flipper then to arcade video games and finally to the
devices with money winning in modern conception.
During this path of growth, Giulio decided to free himself from his bond with other companies to found his own and in 1981 Noapel S.r.l. was born
History of a commercial success: Aleph
Aleph is a video game designed to solve a concrete need for smaller businesses or the need to optimize spaces.
Thanks to its compact design and its versatility, Aleph offers a complete entertainment solution without occupying the typical dimensions of larger devices, such as a flipper or a traditional arcade cabinet.
Patented and distributed by Noapel S.r.l.
Over two decades, from 1982 until the early 2000s, the innovative structure consisting of a base and an interchangeable panel allowed ease of movement, assistance and use as well as the possibility of changing the offer of titles with few,
simple moves.
Aleph was a successful size for the newborn NoApel S.r.l., receiving numerous awards in fairs and sector exhibitions and also landing on the general public in the fifteenth edition of Lucca Comics, when the presence of videogame entertainment in the event was still to be considered absolutely
pioneering.
In the years between 1990 and 2000, the cabined had a new incarnation, known as pH which introduced the use of self -supporting support, also eliminating the need to still have the basis for the exercise wall.Â
Look at the future
Following the example traced by its founder and by the succession of the commercial successes inanellated over time, at the gates of their forty -fifth birthday, Noapel S.r.l.
He continues to look to the future of the entertainment sector trying to keep their values ​​and their vocation for innovation.
The launch of competitive projects such as the Elite Admajora game room and the opening of more and more exercises dedicated to the responsible game, they want to be the way the company collects the witness of their inheritance and brings it to the future, trying to
Expand their horizons and at the same time putting their experience and competence available to all those partners who want to invest in it.
Aleph
One of the major successes of Noapel was Aleph, a patented and developed video game to solve a concrete need for smaller commercial premises: the optimization of space.
With a compact design and a great versatility, Aleph offered a complete entertainment experience without occupying the size of the classic flipper or traditional arcade cabinets.
This innovation made it ideal for bars, cafés and rooms with reduced spaces, allowing you to attract customers by offering a quality gaming experience without sacrificing precious square meters.
But what was Aleph's real strong point?
Aleph's strong point was the "interchangeable panel".
The panel in question allowed the change of video games without having to resort to the purchase of cabinets dedicated to the video games in question.
Aleph, in fact, allowed the application of all video games by creating the first concept of "console" in a primordial way, consequently going to erase the old concept of cabinet.
Designed in 1981 and patented and distributed in 82 ', the product was sold to all categories of customers: discos, cafés, hairdressers, ice cream parlors, boats, ski resorts, hotels, bathing establishments, supermarkets, boutiques and private home
.
Production
Starting from January 20, 1982, 150 Aleph models were ready for distribution, the product was very successful and placements began in the various businesses.
Thus continuing to the subsequent creation of other models also from exposure that were then exhibited in the various fairs in the sector.
Awards and participations
The first appearance to Aleph's general public was in September 1982 at the - 6th National Feast of Friendship - placed in Viareggio where among the various visitors, the former Prime Minister Giulio Andreotti appears to you.
Subsequently, between 31 October-6 November 1982 Aleph takes one of his stands at Lucca Comics, exposing 16 models competing to the comics, with the slogan: Video-Games: C
From there, the innovative cabined took more and more foot in the world of videogames by participating in numerous fairs and festivals, constituting an important step towards the innovation of the entertainment sector bringing with it a sober and elegant design, which was easily lent to the
More varied furniture solutions.